--- title: Get Smart author: Seth date: 2019-04-29 01:00 publish_date: 2019-04-29 01:00 hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax hero_image: door-indistinct-1600x800.jpg show_sidebar: true show_breadcrumbs: true show_pagination: true taxonomy: category: gaming tag: [trap, gaming] ---

A rotating wall sweeps a player to a hidden, randomized mini-dungeon. (This may force the party to split, so either treat this as a series of encounters rather than a dungeon by actively discouraging exploration, and driving the player through the space to rejoin the party, or else alternate between party groups between each mini-dungeon room.)

Roll 1d4 to determine the number of rooms.

Roll 1d4 to determine the number of monsters in each room (low-level monsters are advisable unless the entire party has been swept into the mini-dungeon).

1d6 determines the gold pieces found in each room.

Grounds of Triest by Justin Schüler. Unsplash License.