--- title: How to roll a d100 subtitle: Percentile dice author: Seth date: 2023-02-04 03:00 publish_date: 2023-02-04 03:00 hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax hero_image: header.jpg show_sidebar: true show_breadcrumbs: true show_pagination: true taxonomy: category: gaming tag: [ tools ] --- Sometimes a game tells you to use a "percentile dice" or a d100. That can be confusing if you're not used to it, so here's how it's done. Novelty die notwithstanding, there's no such thing as a d100. Instead, you use any one of four methods: * Two ten-sided dice (d10) rolled in succession * Two different colours of ten-sided dice (d10) rolled together * A percentile die and a d10 * Any other way you know to get a random number between 0 and 99 ## Two ten-sided dice You've gone out and bought exactly one dice set, and so you've got exactly one ten-sided die. 1. Roll your d10 once. This is the _tens_ place. 2. Roll your d10 again. This is the _ones_ place. 3. Picture the two numbers you just rolled, side by side, to form a single digit. For example, suppose you rolled an 8 and then a 2. You've rolled 82. If you rolled a 1 and then a 9, then you've rolled 19. If you rolled a 0 and a 1, then you've rolled a 1. Here's the weird one: When you roll a 0 and a 0, you have rolled a 100. ## Two d10s in different colours If you've got two d10s, each a different colour, then you can use one as the _tens_ die and the other as the _ones_ die. Declare which is which _before_ you roll. Personally, I have a green die that serves as my _tens_ die, and a black die for _ones_. 1. Roll both dice. 2. Assemble a number from your roll result, based on which colour represents _tens_ and _ones_. For example, suppose you roll a 7 and 5. You've rolled 75. If you roll a 0 and 2, then you've rolled 2. If you roll a 1 and 0, then you've rolled 10. Here's the weird one: When you roll a 0 and a 0, you have rolled a 100. ## A percentile die and a d10 You can buy a special "percentile" die from your friendly local game store. Instead of single digits, it's got double digits on it. It's a lot like using a different colour die as your _tens_ die, except instead of a different colour it's just got more numbers on it. 1. Roll both dice. 2. Combine the percentile die with the d10 result. For example, suppose you roll a 30 and a 3. You've rolled 33. If you roll a 00 and then a 3, then you've rolled 3. If you roll a 10 and a 0, then you've rolled 10. That's tricky, because it looks like 100, but it's not. It's one _ten_ with zero _one_ added on. So how do you get 100? When you roll a 00 and a 0, you have rolled a 100. If it helps, consider that the only time it's possible to get 100% of anything on percentile dice is when all digits are "0". When you roll three 0s, you have the only 100% possible, at least visually, on those dice. ## High and low Whether a roll of the highest value (000) is good, or whether you actually want a low roll (001) depends entirely on the game you're playing. Games like **Call of Cthulhu** and **Stalking the Night Fantastic** reward low rolls (because you're aiming for a number within your range of skill), while other games reward high results because they represent a high likelihood of something occuring. Regardless of the implications, though, you now know how to roll a d100.