---
title: "Loke Battle Mats Dungeon Reignited"
subtitle: "Mega battle mats"
author: "Seth Kenlon"
publish_date: 2026-04-12 00:01
date: 2026-04-12 00:01
hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax
hero_image: loke-battle-mat-1600x800.webp
show_sidebar: true
show_breadcrumbs: true
show_pagination: true
taxonomy:
category: gaming
tag: [ gaming, dungeon, tools ]
---
I backed a recent Kickstarter by Loke Battle Mats for the
**Dungeon Reignited** map books.
I'm genuinely not sure what makes the dungeons reignited, nor
why they needed reigniting.
All I knew was that I'd purchased a Loke Battle Mat book in my
local game store and have been so happy with it that I wanted
more maps.
That's exactly what the new books provide, and this is my review
of **Dungeon Reignited** volumes 1 and 2.
Loke Battle Mats are spiral-bound books full of illustrated maps
you can use in your tabletop roleplaying games.
Because they're in spiral binding, they lay flat on the table,
allowing you to open a book to any map and end up with a 2page sized map.
The book I bought in my local game shop was A4 sized (or
thereabouts), but **Dungeon Reignited** is 12 inches by 12
inches.
Is that too big?
Well, it's too big for my backpack, but boy is it nice to play on.
As Loke Battle Mats diligently point out, you can of course place
2 map books side by side to end up with a map that's twice the
size.
In fact, **Dungeon Reignited** comes in 2 volumes to
capitalise on this feature.
In previous battle map books, you could obviously combine
maps by placing them next to one another (that's just a feature
of physical grid paper), but there was no guarantee of any kind
of cohesion.
You open one book to a dungeon interiour, and then open
another book to, say, a castle interiour.
They're similar, and you can pretend like it's a continuous space,
but a pedant might point out that actually the tiles are definitely
a different shade here, and doesn't that wall end rather abruptly
there?
**Dungeon Reignited** solves this with its 2-volume structure.
**Dungeon Reignited** volumes 1 and 2 each consists of the
same locations, but each one has a different section of it.
In other words, page 1 and 2 of Volume 1 is a cavernous ruined
stronghold, with ramshackle bridges across decaying
outcroppings.
Likewise, page 1 and 2 of Volume 2 features a cavernous ruined
stronghold, but an entirely unique section of that location.
You can use one or the other, or you can lay both books side by
side and get a 24-inch bt 24-inch mega map.
It's a simple trick, but that doesn't make it any less cool.
## Location, location, location
Obviously a book of maps is all about _locations_.
That's why you buy Loke Battle Maps over blank grid paper.
It's also the thing that can't possibly satisfy everyone.
The title of the book says it all: These are dungeon maps.
It's not a book of grasslands or oceans or mountain passes
(otherwise the title would probably be "The Great Outdoors
Reignited.")
Even with the limited scope of locations, Loke Battle Mats
cannot provide literally every possible dungeon interiour.
But to be honest, they can get surprisingly close.
**Dungeon Reignited** includes caverns, stately conjuration
chambers, barracks, sewers, temples, an empty expanse of
generic tiles, a maze, a tomb, and more.
Or at least that's how I classify the locations, but I could
repurpose most of them as, for instance, parts of [Strahd's
castle](https://mixedsignals.ml/games/blog_expedition-to-castle-ravenloft-1), or sections of the [Black Monastery](https://mixedsignals.ml/games/blog_black-monastery), or whatever.
It's not everything I'll ever need, but there are 18 maps (or 36, if
you count each volume as distinct, which they are) plus 1 blank
slate, so it's a lot to work with.
## Modding the map
They really fun thing about Loke Battle Mats is that the books
include cut-out sections you can lay over any map for a quick
customisation.
I did this for a game I ran at a convention, and it enabled me to
stay agile in my dungeon design even though the dungeon
appeared to be already laid out.
After player characters open a door to a room, you can slap
down a surprise trap, or some furniture, or whatever.
The variety of add-ons isn't as good in these books as my other
Loke book, which has a staircase and a treasure hoard, but of
course the consistent artwork and standard grid size means you
can use components from one book with any other book.
## Probably not for travel
At 12 inches by 12 inches, these books probably aren't fitting
into your backpack.
These aren't the books you're going to take to a game
conference.
These are books you're probably going to store on your gaming
shelf, and use when you have a need for an unforeseen
dungeon.
It's the most efficient and durable method of storing 2d terrain I
know of, so I'm happy with that.
## Loke Battle Mats
I valure consistency, and so far every product I've gotten from
Loke Battle Mats has been pragmatic, durable, and useful.
In my constant effort to reimplement [HeroQuest](https://mixedsignals.ml/games/blog_heroquest-perfect-game-toolkit), I recently laid out one of the dungeon maps in Volume 1 and played a custom variant of [Battle in Balin's Tomb](https://mixedsignals.ml/games/blog_review-balins-tomb).
It was a cimple **Lord of the Rings**-themed dungeon crawl, with goblins and a cave troll wandering the halls or springing
from nehind closed doors, and it was exactly the *Quest experience I was looking for.
The beautiful thing was that I was able to play it with miniatures
I already owned, specialty dice I already owned, and maps I
could use with any other game.
This is the kind of tabletop gaming synergy I love.
It's simple, it could be done with any grid papaer and handful of
miniatures, but playing with nice commodity (to me, at least_
components felt great.
I look forward to many future dungeon crawls, not just with the
Fellowship, but also with **Cursed City** rules, and who knows
what else.
In short, a Loke Battle Mats book is a sound investment,
If you play tabletop games, you're going to find a use for them.